IDblog ... an information design weblog

January 04, 2003
Loop Number 6, Archiving ED

Challis Hodge just alerted the AIGA ED list that issue 6 of Loop, AIGA's Journal of Interaction Design Education, has been posted (free to all).

One of the highlights is a virtual roundtable (i.e., all participants via email in traditional roundtable format) that included Challis, Nathan Shedroff, Brenda Laurel, and Peter Morville among the participants. The subject for the roundtable was the "critical question" of how those in the field could preserve (or archive) the field's artifacts.

I've not had the time to give this the thorough attention it deserves, but a few things caught my eye. One was that Loop's publishers built in the ability for readers to add their own comments. While this mechanism doesn't always lend itself to a necessarily high signal-to-noise ratio, I think that the ability for readers to interact with (and provide feedback to) authors in such a direct form is one of the reasons that the web contributes to what peterme called the inexorable march away from rigid, high cost journals and towards a wider, less costly distribution. It takes some courage for a journal to put out its prose and invite something between literary response and graffiti, so kudos to AIGA.

I did think it was curious that question one paired experience design and interaction design together in a way that suggested the terms were interchangeable ("Do you see value in explicitly addressing the history of Experience/Interaction Design?"). Nathan addressed this in his response to question 1:

When I use the term, Experience Design, Im not just using it as a euphemism for Digital Design. I mean the deliberate approach to building objects, services, environments, events and experiences with a focus (or, at least, an acknowledgement) of the experience that people have with these things (as opposed to focusing only on the traditional aspects of these solutions).

The panelists spend a good deal of time talking about the challenges of dealing with the issues of the user and context. For example, Brenda Laurel writes:

I would be surprised if anyone felt it were possible to record experience design without recording some of the experiences themselves with participation and responses from their contemporary audiences ...

That's a serious challenge. Another one seems to be the technological challenge. As the participants note, how do you archive an interactive experience without the hardware and software needed to enable the design?

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IDblog is Beth Mazur tilting at power law windmills. A little bit Internet, a little bit technology, a little bit society, and a lot about designing useful information products. Send your cards and letters to .

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