IDblog ... an information design weblog

March 25, 2003
UCD in sound bites

Back in 1994, I interviewed for a job with an amazing design firm in Pittsburgh, MAYA Design. I still remember being asked by one of its principals, Pete Lucas, what I knew about MAYA. When I said that I understood it to be a design firm that helped make things easy to use, he was quick to straighten me out and clarify that this type of usability was only one part of it, and that MAYA was just as much about understanding (and accommodating) business and technical constraints as it was making things easier to use.

I spent three great years there, before I got really itchy to leave Pittsburgh (again). Apprenticing there, just before the WWW really took off, was really one of my luckier career breaks.

So reading this excellent post from Whitney Quesenbery on the AIGA Experience Design list made me nostalgic for life in a design firm. It also says in just a few words the strength of the UCD approach, which has occasionally been a target in recent months, as various disciplines try and find meaning and work in a challenging time. Yes, there are some folks who seem to want to correct years worth of ignoring the user by over-swinging the pendulum and making it only about the user. But we'd all be well served by avoiding the tendency to over-swing it back again. There's a moderate position that seems to me to be something we could all agree on, and IMO, Whitney has nailed it here. I recommend reading her entire post, but just have to include my favorite sound bites here:

The point of UCD is that the user is placed at the center of the design process, and other needs or constraints balanced against them. So, in a Venn diagram or a triangle, we would see: user needs/usability goals, business goals, technology constraints. A good design has the goal of optimizing all three.

The other point of UCD is that the product will not succeed unless user goals are met in a meaningful way. ... Your work WILL be usability tested. The only question is who controls the experiment, and whether you are in a situation to make use of the results to improve the design.

For more from Whitney, I recommend her chapter "Dimensions of Usability" in Mike Albers' and my edited volume Content & Complexity: Information Design in Technical Communication. Check out an or .

Now if only I could talk MAYA into opening the DC office!

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IDblog is Beth Mazur tilting at power law windmills. A little bit Internet, a little bit technology, a little bit society, and a lot about designing useful information products. Send your cards and letters to .

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