IDblog ... an information design weblog

July 14, 2003
Four truths from Southwest Airlines

Over the four-day weekend I just had, I did some late spring cleaning. One of the items I discovered in a pile was a handout from Southwest Airline's session at the STC conference this past May. First of all, I have to say that theirs was one of the best sessions from an experience design standpoint. Because of the location (in Dallas), they were able to have their entire "Technology Information Design" team there. Not everyone was speaking, so those that weren't greeted session attendees (who, in typical conference fashion entered at the back of the room and walked up to the front via a long center aisle). And when I say greeted attendees, I meant they were at the front of the room with baskets, handing out goodies, the very impressive (and bound) handouts, and of course, airline peanuts!

Very nice! Alas, I had other conference duties, so I couldn't stay for the session, but I made sure to grab one of their handouts. So just about two months later, I got a chance to review it. Alas, while you can't get the pen or the peanuts, you can get the handout: it's on STC's conference site: Meeting User Information Needs.

What's nice about this is that they included a copy of their proceedings paper in this handout, which describes a case study describing their efforts to revise the online help for one of their cargo tracking systems. In it, the authors describe four truths that helped them get to the point where they could know that their information products made a difference to the people who used them. They are:

Success is the result of achieving a measurable goal--before we begin, we must have a goal in mind, and we must have a way to measure if we've achieved that goal.

Deliverables aren't goals. ... Goals are based on people being able to do something more efficiently or being able to do something new ... Usually it takes a series of tasks and deliverables to reach a goal, but the goal must be the underlying reason for all the work.

Information products support people, not software/hardware--if our goal is to accurately describe a software (or hardware) product, we are not likely to achieve a meaningful result. ...

Information can't make a difference unless it gets into a person's head--any plan for success must include a plan to deliver the information, not just a document or file. Of course, this requires you to know very well the people you are supporting.

How very UCD! And of course, not exactly new truths. But what's nice is to read about these in the context of a real project. I suspect this is what motivated the AIGA Advance folks to focus so strongly on case studies at the recent DUX conference. Speaking of which, their case studies archive is launched! Looks like there's some great docs there.

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IDblog is Beth Mazur tilting at power law windmills. A little bit Internet, a little bit technology, a little bit society, and a lot about designing useful information products. Send your cards and letters to .

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